iainsimons's blog

GDCRadio Interview

 The GDCRadio interview has just been posted at Gamasutra, in which the lucid Tom Kim comes up against the rambling Iain Simons over 108 (?!) minutes of relentless talk. 

100 Videogames review...

Some time after the release, but a new (and very generous) review of 100 Videogames has just gone up at popmatters...

WiiFit in Design Week

A short feature in Design Week this month looking at the rise of the bespoke peripheral, and in particular looking at Wii Fit. It's interesting to write for a magazine so ..er..'design' centred, particularly because it start to question any assumptions you might have as to any shared understanding of what 'design' even means. Looking forward to writing more for DW, and in particular working hard to understand not so much where videogames as a whole might fit into their editorial mandate - but which facet of them. 

GameCamp in London

Bobbie and Aleks from the Guardian are hosting the inaugural Guardian GameCamp event on May 3rd. Built around the BarCamp model of the audience making the content on the day with drop-in drop-out sessions, it looks like it's going to be great fun. 

Indiecade 2008

Margaret's post just reminded me that I should mention this too. I'm also a juror for the 2008 indiecade festival, which came over to visit us at GameCity last year and will be returning this autumn. Indiecade 2008 is currently accepting submissions for the 2008 festival, but you need to hurry up - as the opportunity closes on April 11th.

Gamehorizon Conference

I'm going to be talking at the Gamehorizon Conference in June, in the illustrious company of some gaming folk of rather more importance than myself. Having not been to Gamehorizon before (this is the first year), but having been bought lunch by its organisers, I can testify that they're almost impossible to actually see, such is their enthusiasm for their work. Carri and Nina have pulled together a great programme, with no need to add any kind of 'for a first year' caveat. 

GameCity 3 (almost) starts...

 The second sequel that is the next GameCity festival has started in churn into action. Things are already going splendidly, if a little frantically. Every year we attempt to get more organised and every year some new variable is thrown up to prevent us being *quite* as organised as we'd like to be. 

IGD, 'brilliant romp' : BusinessWeek.

I hadn't even seen this one. My new best friend Matt Vella gives Inside Game Design four and a half-stars worth of review on the BusinessWeek site.
So says handsome, critically-sound Matt:

Play Britannia Draft Graft 1

I'm currently crunching away on a new book, which aspires to be a (rather than 'the') history of the British videogame industry (incidentally - that cover is going to be changed...) As such, I'm finding myself drinking a variety of beverages with participants in this extraordinary story in an attempt to find some sort of consensus as to what *actually* happened.

Daily Yomiuri says nice things about IGD

A nice review at the Daily Yomiuri of Inside Game Design. After saying he likes the book, Christoph Mark goes on to accuse game designers of being, "... people with a social consciousness, solid work ethic and a desire to improve their products and life in general."